Stanislav Kozlov

Stanislav Kozlov

Game developer with 9 years of experience. I specialize in UI/UX and technical interface architecture — building systems that are both performant and maintainable, grounded in MVP/MVC patterns and SOLID principles.

“UI is the party. Code is the bouncer. Nobody notices him until something breaks.”

On GitHub I call myself a “UX Philosopher” — half joking, but it captures something real. More often than not I’ve been the one analyzing and consulting: why does this interface feel wrong, how does the player’s eye move across a screen, what does neurophysiology tell us about attention and feedback. Old games are a recurring obsession — they solved hard UX problems under brutal constraints, and there’s always something worth learning there.

I make open-source tools for Unity developers because good help should travel further than the next conversation.

On this blog

Notes on game UI/UX, monetization, and game design — connected by a single thread: how humans perceive and respond to what’s in front of them. Cognitive and physiological psychology of perception is the lens; game interfaces are the main subject.

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