Unity’s built-in Debug.Log tells you what was logged but not always who logged it, especially across large codebases. SmartLogger wraps Unity’s logging system to include automatic caller information — class name, method, line number — without requiring manual string formatting.
- Automatic caller context via
[CallerMemberName]/[CallerFilePath] - Reflection-based caching to avoid repeated type lookups
- Color-coded console output with timestamps
- ScriptableObject configuration — tweak settings without touching code
- Log level filtering: strip verbose logs from release builds
- Can be fully disabled in production with zero runtime overhead
- Used in 5+ commercial projects as a drop-in replacement for
Debug.Log