Unity’s built-in Debug.Log tells you what was logged but not always who logged it, especially across large codebases. SmartLogger wraps Unity’s logging system to include automatic caller information — class name, method, line number — without requiring manual string formatting.

  • Automatic caller context via [CallerMemberName] / [CallerFilePath]
  • Reflection-based caching to avoid repeated type lookups
  • Color-coded console output with timestamps
  • ScriptableObject configuration — tweak settings without touching code
  • Log level filtering: strip verbose logs from release builds
  • Can be fully disabled in production with zero runtime overhead
  • Used in 5+ commercial projects as a drop-in replacement for Debug.Log